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The 23 Tactical Soccer minigames

Reflexes, visual speed, memory and logic: four types of challenge where your own skills combine with your players' skills.

How the minigames work

Each minigame is played with a player from your squad and permanently raises a pair of their attributes (Defense, Pass, Attack and Energy). The 23 are grouped into four types by the skill they demand most. In matches, each play is resolved with a minigame: your performance combines with the real stats of the player involved, so neither stats alone nor your own skill alone is enough.

12 minigames are available from the start (including Game Vision, Timed Shooting and Flash Count); Marking (League 9), Pattern Play and Set Play (League 8), Who Moved? (League 7), Mental Sprint (League 6), Offside Call (League 5), Free Kick (League 4), Endurance (League 3), Intercept Pass and Repeat Striker (League 2) and Box to Box (League 1) unlock as you get promoted. For how the Local League, the National Team and Tournaments work, see the complete guide.

The minigames are also played in the Penalties mode: a shootout of 5 minigames, solo or against a friend, where each round goes to whoever scores higher and your squad doesn't affect the result. Don't confuse it with the Penalty Kick minigame, which is just one of the 23.

Reflexes: timing, anticipation and precision

Seven minigames test how fast and how exactly you react: hitting the exact moment (timing), anticipating the movement, aiming with precision, judging how hard to hit the ball and holding a steady rhythm. They depend the most on your hand and your reaction times.

MinigameTrainsSkills required
Quick TouchPass + EnergyReflexes · Timing · Motor anticipation · Precision
Intercept PassLeague 2+Defense + EnergyTiming · Motor anticipation · Aim · Precision · Reflexes
Precision ShotDefense + Pass + Attack + EnergyHand-eye coordination · Processing speed · Strafing · Tracking
Timed ShootingAttack + EnergyTiming · Motor anticipation · Precision
Free KickLeague 4+Attack + EnergyAim · Fine motor control · Trajectory estimation · Force dosing
EnduranceLeague 3+Defense + Pass + Attack + EnergyRhythm · Timing · Two-hand coordination · Sustained effort
Box to BoxLeague 1+Pass + Attack + EnergyTiming · Reading space · Anticipation · Decisions under pressure

Visual speed: telling things apart and deciding in an instant

Five minigames demand looking fast and well: spotting differences, choosing among several visual options, judging a play at a glance, filtering what matters (selective attention) at high processing speed, following several moving players (visual tracking) and counting at a glance how many there are (subitizing).

MinigameTrainsSkills required
Find the MatchDefense + EnergyVisual discrimination · Processing speed · Selective attention
Game VisionPass + EnergyVisual discrimination · Processing speed · Selective attention · Pattern recognition
Flash CountDefense + EnergySubitizing · Rapid perception · Selective attention · Numerical estimation
MarkingLeague 9+Defense + EnergyVisual tracking · Sustained attention · Spatial memory · Anticipation
Offside CallLeague 5+Pass + EnergyReading the game · Visual discrimination · Processing speed · Decision-making under pressure

Memory: see, retain and recall

Six minigames rely on memory: retaining what you saw for an instant (iconic and photographic memory), recalling positions, pairs or formations (visuospatial memory), repeating a play in the exact order you saw it (sequential memory) and keeping track of what happened two plays ago (working memory).

MinigameTrainsSkills required
Tiki-Taka MemoryPass + EnergyVisuospatial memory · Visual memory · Photographic memory
Keeper FormationDefense + EnergyVisual memory · Iconic memory · Photographic memory
Penalty KickAttack + EnergyVisual memory · Iconic memory · Photographic memory
Who Moved?League 7+Pass + EnergyVisuospatial memory · Visual memory · Tactical reading · Processing speed
Set PlayLeague 8+Attack + EnergySequential memory · Spatial memory · Visual retention · Planning
Repeat StrikerLeague 2+Attack + EnergyWorking memory · Updating · Inhibition · Sustained attention

Logic: arithmetic, mental agility and sequences

Five minigames ask you to think fast: doing sums in your head against the clock, recognizing patterns, completing logical series, ordering and following sequences, switching strategy (cognitive flexibility) and holding back impulses (inhibitory control).

MinigameTrainsSkills required
Tactical OrderAttack + EnergyMental agility · Cognitive processing speed
Find & Evade RivalsDefense + Pass + Attack + EnergyMental agility · Processing speed · Logic and cognitive quickness · Visuospatial skill · Pattern recognition
Auto SequenceDefense + Pass + Attack + EnergySustained attention · Cognitive flexibility · Sequencing · Mental agility · Inhibitory control
Mental SprintLeague 6+Defense + Pass + Attack + EnergyMental arithmetic · Mental agility · Processing speed · Decision-making under pressure
Pattern PlayLeague 8+Defense + EnergyInductive reasoning · Pattern recognition · Mental math · Mental agility

Glossary of skills

The terms used across this page, in plain language.

Timing
Hitting the exact moment to act.
Motor anticipation
Preparing the movement before the stimulus happens, predicting when and where it will occur.
Anticipation
Predicting what is about to happen from what you see, so you can decide or move earlier.
Aim and precision
Directing the action to the exact point with the smallest margin of error.
Reflexes
Speed of reaction to an unexpected stimulus.
Hand-eye coordination
Coordinating what you see with your hand's movement.
Tracking
Following a moving target with your eyes and cursor.
Visual tracking
Following several moving objects at once with your eyes.
Strafing
Moving sideways while keeping your aim on the target (a term from aim training in video games).
Visual discrimination
Telling apart differences between similar visual stimuli.
Selective attention
Focusing on what's relevant while ignoring distractions.
Processing speed
How fast you take in information and make a decision.
Rapid perception
Taking in what is in a scene in a fraction of a second.
Subitizing
Instantly telling how many items there are in a small group without counting them one by one.
Numerical estimation
Judging by eye roughly how many items there are, without counting them one by one.
Pattern recognition
Spotting regularities or repeated structures in what you see.
Inductive reasoning
Working out the rule from examples to predict what comes next in a series.
Visuospatial skill
Understanding and handling positions, distances and movement in space.
Visual memory
Remembering what you saw.
Iconic memory
A very brief, detailed retention of an image you've just seen.
Photographic memory
Retaining a scene in great detail from a single glance (a popular term).
Visuospatial memory
Remembering where each thing is.
Spatial memory
Remembering where each object or player was.
Working memory
Holding several pieces of information in your head at once and handling them while you use them.
Updating
Replacing what you remembered with the new information that appears, dropping what no longer applies.
Inhibition
Holding back an automatic response when it is not the right one.
Sequential memory
Remembering the exact order in which a series of events happened.
Visual retention
Keeping an image or a play in your mind after you have seen it.
Planning
Working out the steps needed to reach a goal.
Mental arithmetic
Solving additions, subtractions, multiplications and divisions in your head, without paper or a calculator.
Mental agility
Thinking and solving quickly.
Cognitive flexibility
Adapting quickly when the rules or the situation change.
Sequencing
Ordering or following a series of steps in the right order.
Sustained attention
Keeping your concentration over a long stretch.
Inhibitory control
Holding back an automatic response when it isn't the right one.

Frequently asked questions

What skills does each type of minigame demand?

Reflexes demand timing, motor anticipation, aim, precision and hand-eye coordination. Visual speed demands visual discrimination, selective attention, processing speed, pattern recognition, visual tracking, sustained attention, spatial memory, anticipation, subitizing, rapid perception and numerical estimation. Memory demands visual, iconic, photographic and visuospatial memory. Logic demands inductive reasoning, mental arithmetic, mental agility, sequencing, cognitive flexibility, inhibitory control and visuospatial skill.

How do my skills combine with my player's skills?

On every play of a match, your result in the minigame (your reflexes, memory, visual speed or logic, depending on the play) combines with the real attributes of the player involved (Defense, Pass or Attack) to decide whether the play works out. A player with better stats gives you more room for error, but you still need a strong performance yourself: you win with the combination of both.

How many minigames are there and which ones unlock with the league?

There are 23. 12 are available from the start (including Game Vision, Timed Shooting and Flash Count); Marking unlocks at League 9, Pattern Play and Set Play at League 8, Who Moved? at League 7, Mental Sprint at League 6, Offside Call at League 5, Free Kick at League 4, Endurance at League 3, Intercept Pass and Repeat Striker at League 2 and Box to Box at League 1.

Do I need to repeat a minigame to keep what it raised?

No. The attribute improvement from each minigame is permanent; you don't need to play it again to keep what you gained.

How do I play a minigame I have never played?

The first time you open each minigame, a short tip appears explaining in a sentence or two what to do. It closes with any tap and does not interrupt play: your first tap already counts as a move. To see the full instructions, tap the (?) button at the top right.

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